Character Sheet: Fletcher
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Name: Fletcher
Identity: John Fletcher
Player: Jason Dressel
Experience:
Training:
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Affiliation: Section Eight
Campaign Location: Lancaster Class of '91
Sex: Male
Age: 18-19
Level: 1-3
Archetype: Dedicated |
Power Synopsis: Powerful but uncontrolled energy absoption abilities.
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Weight: 240
Strength: 31
Bonus (+5)
Agility: 13
Bonus (+1) physical accuracy
Endurance: 12
Bonus (+1)
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Basic Hits: 5 Agility Mod: -
Presence: 13
Bonus (+1) reactions, mental accuracy
Intelligence: 14
Bonus (+1) damage modifier
Willpower: 16
Bonus (+2)
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HP Mods (2.25)(1.5)(1.2) = 4.05
Healing Rate: 1.5
Carrying Capacity: 2400
Basic HTH: 1d12
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Hit Points: 21
Fatigue Points: 20
Wound Points: 12
Evasion Score: -1
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Powers |
Description |
Enhanced Strength |
+13, increased to +19 at 1st level.
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Energy absorption |
One action to absorb incoming kinetic energy attack. First 20 points absorbed are stored for use as damage bonus on Impact Blast; the rest dissipate. Decreased speed to attack at 2nd level, to movement at 3rd.
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Impact Blast |
Impact attack for 1d20 damage + points from absorption pool if he wishes. Costs 1 fatigue to use if his absorption pool is empty.
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Weakness: Power Handicap |
Must wear containment suit to control powers, otherwise he automatically absorbs any kinetic damage - no action cost, no threshold - causing intense pain (-3 on all die rolls). He must vent the energy within 15 seconds as power blasts or launch a 20-ft radius Impact attack, with the full pool added to the base 1d20. This damages everyone in range (except him - he takes 5 fatigue).
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