Rapidfire
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Identity: Dylan O'Connor
Player: Dylan O'Connor
Experience:
Training:
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Affiliation: MEDUSA
Campaign: Ground Zero
Sex: Male
Age: 16-22
Level: 1-13
Archetype: Romantic |
Power Synopsis:
- Variant Musculature:
Heightened Strength: +12 to Strength score. He can act as if unencumbered even when at Carry Cap (but not Max Press). Targets' knockdown attacks have -1 die code resistance or 1/2 their basic hits against the knockback (7th l).
Heightened Fatigue: +12 points to Fatigue score.
Impact Diffusion: Automatically rolls with any blunt attack (up to non-armor-piercing bullets), even if unaware of it. Such attacks do 1/4 normal damage, not 1/2. -4 passive defense by all kinetic/impact attacks (3rd l).
- Super-Speed
Heightened Movement: Running speed is 800; can run up walls or across water with control check; running jump increased by x5; control is 16+.
Heightened Reflexes: +24 to initiative; -1 die code detect danger; if surprised, opponents get one free action, not one free turn.
Super-Speed Attacks: +2 to hit, +1d4 damage unarmed; 1d20 impact attack carried by HTH (super-speed punches); attack as Sonics (sonic boom, 9th l) carrier for same damage; +4 to hit with punch (5th l).
Heightened Defense: -4 evasion vs. all conventional attacks when conscious and mobile. Base 0 to be hit by RN attacks due to speed before Ht. Defense (2nd l); HTH/RN attacks mising due to evasion modifier likely to hit attackers' allies (if logical), rolls made at -4 to hit (3rd l). With a saved action, Rapidfire can force these "accidents," giving the attacks a +4 to hit the unwitting "new target" (4th l).
Regeneration: Automatically gains Healing Rate in HP between turns. He heals wound points per hour.
- (W) Power Handicap: Must sprint 50' to energize super-speed powers. Powers shut down if he sleeps or is KOed (but not stunned). Regeneration maintains at x6 healing speed even when other powers are off.
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Weight: 165-195
Strength: 25
Bonus (+4)
Agility: 12 (36)
Bonus (+1) physical accuracy
Endurance: 16
Bonus (+2)
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Basic Hits: 4 Agility Mod: -
Presence: 12
Bonus (+1) reactions, mental accuracy
Intelligence: 13
Bonus (+1) damage modifier
Willpower: 12
Bonus (+1)
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HP Mods (2)(2)(1.1) = 4.4
Healing Rate: 1.6
Carrying Capacity: 900
Basic HTH: 1d10
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Hit Points: 17
Fatigue Points: 28
Wound Points: 16
Evasion Score: -3/-7
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Attack Type | ATT base | Accuracy Bonus | Total Damage | Range | FP | Careers & Hobbies |
HTH | 11 | +3 | 1d10+1d4+1 | NA | 0 | Student (FC) 8+ |
Punch | 15 | +3 | 1d10+1d4+1 | NA | 0 | Music (BC) 12+ |
Impact Carrier | 12 | +3 | 1d20+1 | NA | 0 | MEDUSA Agent (BC) 8+ |
Sonics Carrier | 12 | +3 | 1d20+1 | NA | 0 | |
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