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Split Second
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Identity: Jesse Myers
Player:Jesse Myers
Experience:
Training:
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Affiliation: Ground Zero
Campaign: Ground Zero
Sex: Male
Age: 17-23
Level: 1-16
Archetype: Responsible |
Power Synopsis: A strange hybrid of three races - Human, Sidari, and Qax.
- Alien Special Forces Training: Myers has access to the skills and memories of the Sidari/Qax special forces operative.
Heightened Experience: +30 years to buy appropriate careers/hobbies.
Heightened Senses: -2 die codes to detect danger due to years of experience; automatically sense telepathic contact (7th l); -1 die code to resist telepathy (8th l).
Natural Weaponry: +2 to be hit, +1d4 on damage in unarmed HTH.
- Transform to Hybrid Form: One action to assume the form of the Split Second hybrid. This gives the following physical powers, and the spatial manipulation abilities listed below. Damage done to one form carries over to the other.
Hybrid Form: Increases height by 1.2, weight by 1.5; +21 to Endurance score; Life support abilities for END minutes (this is not a defense type, but he can survive in space/water).
Empathic Sense: +12 to Presence score; can sense target's emotional state with Psionic attack, automatically sense crowd's emotional state (1st l); Lie Detection (d40 vs PRE) (13th l).
Hybrid Reflexes: +36 to reflexes for initiative.
- Spatial Manipulation: what looks like very fast flight is actually very slow teleportation.
Flight: Fly at 8,500 MPH (11,900 at 3rd l, 15,300 at 14th), control is 20+. Can reach Warp 1 in space; apply flight speed to thrown objects - throw with HTH base, x10 range, +1d8 damage, costs 2 fatigue (2nd l), 1 fatigue at 6th l, does triple knockback with HTH/RN, costs 1 fatigue (4th l).
Invulnerability: He is darn near impossible to hit, and has the equivalent of 18 points of invulnerability. Extends to anyone carried. With a saved action he can negate all RN attacks passing within 20 feet, plucking them out of the air at 12th l, and contain explosives/area effects into 5' circle at 16th l.
Spatial Senses: Telescopic vision x100. Clairvoyance within END x 10 feet. Can feel/detect space warping and teleportation effects and use this to track warp speed flight and rough direction of teleportation.
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Weight: 160/240
Strength: 12
Bonus (+1)
Agility: 12 (48)
Bonus (+1) physical accuracy
Endurance: 13 (34)
Bonus (+1/+6)
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Basic Hits: 4/5 Agility Mod: -
Presence: 13/25
Bonus (+1/+4) reactions, mental accuracy
Intelligence: 14
Bonus (+1) damage modifier
Willpower: 12
Bonus (+1)
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HP Mods (1.25)(1.5/4)(1.1) = 2.0625/5.5
Healing Rate: 1.2/5
Carrying Capacity: 130/183
Basic HTH: 1d4/1d6
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Hit Points: 9/28
Fatigue Points: 13/23
Wound Points: 13/24
Evasion Score: -3
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Attack Type | ATT base | Accuracy Bonus | Total Damage | Range | FP | Careers & Hobbies |
HTH | 11 | +3 | HTH+1d4+1 | NA | 0 | Student (FC) 8+ |
Thrown | 9+* | +3 | HTH+1d8+* | 240 | 1 | Performance (BH) 12+
Council Special Forces Operative (BC) 8+
Sidari Peace Officer (FC) 12+
Counter-Terrorist Tactics (BH) 16+
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Copyright © 1998 Brian Rogers
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