Character Sheet: Shatterman
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Name: Shatterman
Identity:
Jack Dunn
Player: Patric
Experience: tbd
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Affiliation: Liberty League
Campaign Location: New Philadelphia
Sex: Male
Age: 23
Level: 4
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Power synopsis: Shatterman gained many abilities thanks to his exposure to strange energies during Zevon's attempted recreation of the Philadelphia Experiement. Amongst these gifts are an impressive endurance, durability, and even regenerative abilities. His main offensive power is a devastating energy blast.
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Weight: 145
Basic
Hits: 3 Agility Mod: -
Strength: 9
Agility: 15
Endurance: 31
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Charisma: 12
reactions from Good/Evil: 1
Intelligence: 12
Detect Hidden/Danger: 11/11
Inventing Points/%: 4.8/36%
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Accuracy: +2
Damage: +1
Carrying Capacity: 118
Basic HTH: 1d3
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HP Mods (1.0)(3.8)(1.1)(1.6) =
6.688
Healing Rate: 2.7
Hit Points: 20
Power Points: 67
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Movement Rates: Running = 55 Flying = 1228 |
Powers |
Description |
Power Blast |
He can expel devastating blasts of
energy from his hands. 20" range, 1d20 damage,
PR=1. |
Flight |
He
can fly through unknown means, probably a combination of
anti-gravity, psychokinesis and energy expulsion. Maximum speed in an
atmosphere is 279 mph, PR=1 per hour. |
Heightened Endurance |
He
is hardy and gains +19 to Endurance. |
Adaptation |
He
can survive for extended periods in hostile environments and
is immune to most toxins and diseases. PR=1 per hour, or per
use as defense. |
Invulnerability |
He
is a damage sponge and can ignore 20 points of damage per
turn.
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Regeneration |
He
is a serious damage sponge. He cannot regenerate
attacks that directly affect his life force energy. This includes Death
Touch and Devitalization Ray attacks. |
Weakness: Physical Handicap |
Jack has what's been dubbed
a "vacuum sensitivity." This means all
uses of Adaptation and Flight are more difficult for him in
any environment less than 0.8 atmospheres Ò PR costs are
doubled. |
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