Three generations behind the mask.
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Colt
There have been three American adventurers using the name Colt, and they represent a legacy of heroism stretching from the Wild West to the battlefields of Europe to the modern deserts to the courtrooms, fighting for freedom.
Colt I
The first man to bear the name Colt was a Wild West gunslinger, reputed to be the greatest rider and horseman in all the west. While he was an expert shot and a fast draw, these fields were held by other masked gunslingers in higher repute; but when it came to horses, their ways and how to ride them, Colt was beyond compare. He worked all across the West, leaving legends in his wake.
In the last few years of his active career, Colt was accompanied by an Indian princess and wise woman (whom he just called Princess. Go figure). If the legends are to be believed, Princess could speak with animals of all sorts. Colt apparently mastered this talent to an extent, and could talk to his horse, a pinto named Justice.
Colt eventually retired, marrying Princess and living with her people. He had two children and a calm and happy life. Then an army raid occurred while he was away, killing his wife and scattering the rest of the tribe. Colt returned to find his home decimated. He went mad and killed dozens of the US soldiers responsible, then vanished. He had returned to Connecticut, he childhood home, and eventually remarried shortly after his fiftieth year. He had one son, who inherited his small but profitable trading business and the legacy of his father's journals.
Colt II
Reading through the journals, the son of the original Colt decided to follow in his father's footsteps. While he lacked his fathers riding skills and speed with a gun, he inheritance allowed him to leave his position at the Colt munitions factory and pursue his own esoteric weapon designs. He designed a series of unique firearms and ammunition that he used to carry on his father's identity and crusade.
The second Colt fought crime in Harborview during the Depression, combing marksmanship with engineering in the war on evil. His specialized guns could fire stun, grapple, net, acid and flare ammunition, in addition to the standard hot lead, at ranges and accuracy impossible for even modern revolvers. These pistols were technological marvels, and they were indicative of Colt's engineering skill; he often outsmarted villains by using advanced technology, usually constructing devices in a form that could be fired from his pistols. He was an active player in the "game" of the era, and fought The Sphinx and Molly Irish, to name a few, several times. He was also a sometime ally of the Privateer, the other major Harborview hero of the Depression era, but they two scuffled more than once as well.
When the war hit, Colt II quickly went to Europe, operating with the French resistance before D-Day, and joining the Americans for the Allied push. He died in one of the hundreds of battle in Europe, and his guns were lost. Colt's identity was never publicly revealed, nor his father's, but a statue to him stands in Harborview's Heroes Square.
Colt III
Forty years after the second Colt's death in Europe, the mysterious sorcerer Grimouir appeared to a family of Native Americans living in Colorado, bearing the journals of the two Colts. Grimouir revealed that the two children, brother and sister, were the direct descendents of Colt I and Princess, whose daughter, their great grandmother, had survived the attack. They were part of a heroic bloodline, and they were needed. The pair helped Grimouir destroy a Manitou that was threatening a community south of Denver, and in doing so discovered their mysterious shape changing powers. After the encounter Grimouir disappeared without revealing his sources of information or true motives, as ever.
Cory found that he was capable of assuming the form of any horse, including an impossibly powerful centaur form that combined the best aspects of both his human and equine forms. He is supernaturally strong even as a human, but his strength as a horse or centaur is phenomenal. Cory was a law student at the time of his mysterious transformation, working his way through college. Since then he has graduated and passed the bar, and works for justice on two fronts: in his civilian identity he is a court attorney focusing in native American affairs, with a heavy load of pro-bono work as a defense attorney.
His sister, Suzanna, took the name Totem and began wandering the American West, coming to grips with the nature of her abilities and her place in the world. She is a powerful shape-shifter, able to assume the form of any animal of the American west at the speed of thought. Suzanna leads a nomad's existence, moving from town to town, helping out where she can and using her powers where they will do the most good. Her shape-shifting abilities have freed her from mundane concerns, because she can always find food as a hawk, or shelter as a tortoise. Her brother fears for her humanity, but that is the one aspect of Suzanna that she carries with her into all her forms.
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Copyright © 1998 Brian Rogers
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