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Weapons

What follows is a brief listing of equipment available for starting adventurers in Hava. Obviously, more and better are available, but finding and affording it can be difficult. All costs are in silver pennies except where noted.

Adventurers get into a lot of fights, and properly outfitting yourself for them is a must. If the damage step is listed as 'number +' you may add your Body score to the damage step.

Melee Weapons
Name Cost Damage Step Weight Factor Notes
Knife 4 CB 1+ 1 Can be thrown.
Stiletto 1 1+ 1 Defeats armor with Good hit.
Dagger 1 2+ 1 Can be thrown.
Long Knife 5 3+ 1 Light, 14-inch single-edge pointed blade. Fencing weapon, common in off hand.
Foil 15 3+ 1 Very light, mid-length fencing weapon; despite length (three feet) can easily be used an off-hand weapon.
Short Sword 15 4+ 1 Two-edged blade, two to three feet long.
Saber 20 4+ 2 Long (four feet), single-bladed light fencing weapon; includes cutlass.
Broad Sword 30 5+ 2 Three to four foot, heavy two-edged blade with point.
Long Sword 50 6+ 3 Four to four and a half foot heavy slashing blade; includes scimitar.
Bastard Sword 75 6/7+ 4 Four and a half to five feet; option to be used one or two-handed.
Two-handed Sword 125 7+ 5 Five to six foot blade; characters with a Body step of 8 or more can use it one-handed.
Troll Sword 160 8+ 6 Six-foot-plus two-handed troll blade.
Light Pick 10 2+ 2 Defeats armor with a Good hit.
Sickle 5 2+ 1  
Light Hammer 5 3+ 1 Can be thrown.
Whip 10 4 1 Minimum Agility score 3 to use.
Flail 35 4+ 3  
Hand Axe 12 4+ 1 Can be thrown.
War Pick 45 4+ 3 Defeats armor with Good hit.
War Hammer 40 4+ 2 Can be thrown.
Sledge Hammer 40 5+ 4  
Battle Axe 35 6+ 2  
Scythe 25 6+ 5 Long, nasty farm implement; cumbersome but scary.
Dwarf Axe 125 7+ 4 Stout, heavy axe with large blades of equal size on either end. A favorite of dwarf warriors.
Club 1 1+ 1 Six inches to one and a half feet long, can be thrown.
Javelin 3 2+ 1 Short spear; can be thrown.
Cudgel 5 2+ 1 Large, heavy club (shillelah, threshing stick, cricket bat).
Quarterstaff 5 3+ 2 Requires two hands.
Mace 20 4+ 3 Pure metal head. Also, spiked cudgels.
Spear/Lance 30 4+ 2 Lance damage step 5 from horseback; spear can be thrown.
Spiked Mace 40 5+ 3 Metal morningstars, or huge spiked troll cudgels.
Long Spear 50 6+ 4 Covers all polearms.

Base range is the weapon's short range in yards. Double it for medium, and triple for long.

Throwing Weapons
Weapon Cost Damage Step Weight Factor Notes
Knife 4 bits 1+ 1 Base range 5
Dagger 1 2+ 1 Base Range 4
Club 1 2+ 1 Base Range 3
Hand Axe 12 4+ 2 Base Range 4
War Hammer 40 4+ 2 Base Range 3
Javelin 3 2+ 1 Base Range 15
Spear 30 4+ 2 Base Range 10
Dart 1 1+ 1/4 Maximum damage step is 4; Base Range 6
Bola 1 3 1 Base Range 10
Net 15 0 2 Target makes Body test vs. attack outcome to get free; Base Range 3
Oil, burning flask 6 5 1 Burns for three rounds, causing damage on each

Separate listings are given for launchers and missiles. Missile costss are per score (20). A crossbow quarrel takes 2 rounds to reload (firing every third round).
Missile Weapons
Weapon Cost Damage Step Weight Factor Notes
Blowgun 2   1  
*Needles 1 2 0 Base Range 2; 60 needles = 1 Weight Factor
Sling 3   0  
*Stone 0 6 1 Base Range 15
*Bullet 2 8 2 Heavy metal slug; Base Range 20
Hand Crossbow 75 8 2 Need 3 Body to reload; Base Range 25
Crossbow 75 12 3 Need 4 Body to reload; Base Range 40
Double Crossbow 120 12 5 As Crossbow, but two shots
Dwarf Crossbow 120 14 5 Need 5 Body to reload; 3 Body to fire; Base Range 45
Troll Crossbow 150 16 6 Need 7 Body to reload; 4 Body to fire; Base Range 45
*Quarrels 15   1 Troll and Hand quarrels cost twice as much
Short Bow 15 8 3 Minimum 3 Body; Base Range 35
Horn Short Bow 40 10 3 Minimum 4 Body; Base Range 40
Long Bow 60 11 4 Minimum 4 Body; Base Range 45
Elven Long Bow 200 12 3 Minimum 4 Body; Base Range 65
Horn Long Bow 80 13 4 Minimum 5 Body; Base Range 50
Troll Long Bow 100 14 5 Minimum 7 Body; Base Range 40, arrows cost double
*Arrows 10   1  
*Broadheads 20   1 Reduce Base Range by 5, add 1 to damage step
Fire Weapon - Short * 15 1 Can only be used by people with the sub-skill Fire Weapons; Base Range 50
Fire Weapon - Long * 18 3 Can only be used by people with the sub-skill Fire Weapons; Base Range 60

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Copyright © 2000 Brian Rogers